MEL

//pmxEnglishNameにpmxNameを突っ込むやつ
string $nodes[] = `ls -selection`;
for ($node in $nodes)
{
string $PMXname = `getAttr ($node + ".pmxName")`;
setAttr -type "string" ($node + ".pmxEnglishName") $PMXname;
}
//boneの半径変更
for( $work in `ls -sl` ){
    setAttr ($work+".radius") 0.1;
};
//Boneの方向をAll 0
string $nodes[] = `ls -selection`;
for ($node in $nodes)
{
    setAttr ($node+".jointOrientX") 0;
    setAttr ($node+".jointOrientY") 0;
    setAttr ($node+".jointOrientZ") 0;
}
//Triangleを一意のTriangleUVにまとめるぞ
int $shellCount[] = `polyEvaluate -uvShell`;
for ($i = 0; $i < $shellCount[0]; $i++){
    int $count = 0;
    string $list[] = `polyEvaluate -uvsInShell($i)`;
    string $vertexs[] = `ls -fl $list`;
    for ($m in $vertexs){
        select $m;
        if($count == 0){
            polyEditUV -uValue(0) -vValue(0) -relative false;
            $count++;
        }else if($count == 1){
            polyEditUV -uValue(1) -vValue(0) -relative false;
            $count++;
        }else if($count == 2){
            polyEditUV -uValue(0) -vValue(1) -relative false;
            $count++;
        }else{
            polyEditUV -uValue(1) -vValue(1) -relative false;
        }
    }
}