# 強制的にTposeにするよ# *- coding: utf-8 -*-from pyfbsdk import*
NameArray =["Root","Hips","Spine","Spine1","Spine2","Spine3","Neck","Neck1","Head","HeadEnd","LeftShoulder","LeftArm","LeftForeArm","LeftHand","RightShoulder","RightArm","RightForeArm","RightHand","LeftUpLeg","LeftLeg","LeftFoot","LeftToeBase","LeftToeEnd","RightUpLeg","RightLeg","RightFoot","RightToeBase","RightToeEnd","hand","palm","indexA","indexB","indexC","indexD","middleA","middleB","middleC","middleD","ringA","ringB","ringC","ringD","littleA","littleB","littleC","littleD"]for i in FBSystem().Scene.Components:for j in NameArray:if i.Name == j:try:
i.Rotation.GetAnimationNode().KeyAdd(FBTime(0,0,0,0),[0,0,0])print"-----OK------"print i
breakexcept:print"----Error----"print i